All formats

STL vs OBJ

STL stores only triangles, which is all a 3D printer needs and why it has been the printing standard since 1987. OBJ adds colour, texture coordinates and materials. Print in STL. Anything visual, rendered or textured belongs in OBJ or glTF.

Side by side

SpecSTLOBJ
Type3D model3D model
Extensions.stl.obj
Introduced19871980s
CompressionNoneNone
MIME typemodel/stlmodel/obj
Use it whenSending a model to a slicer or a 3D printer.Moving static geometry between 3D applications that may not share a modern format.
Avoid it whenThe model needs colour, textures or materials, or is destined for a web viewer or AR. Use GLB.You need animation, or a single self-contained file. Use GLB.

Where the usual answer breaks

Multi-material and colour printing. STL cannot express either, so those printers take 3MF or OBJ.

STL

  • Accepted by essentially every slicer and 3D printer
  • Dead simple format, hard to get wrong
  • Decades of tooling support
  • No colour, texture, material or animation data
  • No units, so scale is ambiguous between applications
  • Files get very large because vertices are repeated per triangle
Full STL guide →

OBJ

  • Read by almost every 3D application
  • Plain text, so it is inspectable and diffable
  • Supports UV coordinates and per-face materials
  • No animation or skeletal data
  • Materials live in a separate MTL file that is easily lost
  • Large and slow to parse compared with binary formats
Full OBJ guide →

Tools for these formats

Other comparisons

Last updated 2026-08-03