All formats

GLB vs OBJ

GLB is the modern answer: a single binary file carrying mesh, materials, textures, animation and PBR shading, designed for real-time engines and the web. OBJ is a 1992 text format with separate material and texture files and no animation. New work should use GLB.

Side by side

SpecGLBOBJ
Type3D model3D model
Extensions.glb.obj
Introduced20171980s
CompressionBothNone
MIME typemodel/gltf-binarymodel/obj
Use it whenShowing a 3D model on the web, in a game engine, or in AR.Moving static geometry between 3D applications that may not share a modern format.
Avoid it whenPrinting the model (use STL) or continuing to author it in a DCC tool (use its native format).You need animation, or a single self-contained file. Use GLB.

Where the usual answer breaks

Older CAD and 3D packages that never gained glTF import. OBJ still opens in essentially everything.

GLB

  • Everything in one file: meshes, PBR materials, textures, animation
  • Designed for fast runtime loading, not for editing
  • Native support in browsers, game engines and AR viewers
  • Not an editing format; round-tripping through it loses authoring data
  • Not accepted by 3D printing slicers
Full GLB guide →

OBJ

  • Read by almost every 3D application
  • Plain text, so it is inspectable and diffable
  • Supports UV coordinates and per-face materials
  • No animation or skeletal data
  • Materials live in a separate MTL file that is easily lost
  • Large and slow to parse compared with binary formats
Full OBJ guide →

Tools for these formats

Other comparisons

Last updated 2026-08-03