All formats

GLB vs STL

GLB carries materials, textures and animation for rendering and AR. STL carries geometry only, for printing. They are not really alternatives: converting GLB to STL is what you do before printing, and it discards everything except the mesh.

Side by side

SpecGLBSTL
Type3D model3D model
Extensions.glb.stl
Introduced20171987
CompressionBothNone
MIME typemodel/gltf-binarymodel/stl
Use it whenShowing a 3D model on the web, in a game engine, or in AR.Sending a model to a slicer or a 3D printer.
Avoid it whenPrinting the model (use STL) or continuing to author it in a DCC tool (use its native format).The model needs colour, textures or materials, or is destined for a web viewer or AR. Use GLB.

Where the usual answer breaks

None worth noting. Choose by destination: printer means STL, screen means GLB.

GLB

  • Everything in one file: meshes, PBR materials, textures, animation
  • Designed for fast runtime loading, not for editing
  • Native support in browsers, game engines and AR viewers
  • Not an editing format; round-tripping through it loses authoring data
  • Not accepted by 3D printing slicers
Full GLB guide →

STL

  • Accepted by essentially every slicer and 3D printer
  • Dead simple format, hard to get wrong
  • Decades of tooling support
  • No colour, texture, material or animation data
  • No units, so scale is ambiguous between applications
  • Files get very large because vertices are repeated per triangle
Full STL guide →

Tools for these formats

Other comparisons

Last updated 2026-08-03