FBX to GLB Converter

Convert Autodesk FBX to GLB (glTF binary) for use in three.js, Unity, Godot, web AR, and Ready Player Me pipelines. Animations preserved when possible.

FBX is Autodesk's interchange format for Maya, 3ds Max, and Blender exports, but most web and AR runtimes expect glTF. This tool parses your FBX with three.js's FBXLoader directly in your browser and re-exports it as a single binary GLB, carrying over skeletal animation, skinning, and materials where the format supports them. Use it when you need a rigged character or animated prop to load in three.js, Babylon.js, Unity, Godot, or a Quick Look AR viewer. If you only need a static mesh, OBJ to GLB is simpler and skips animation entirely.

Runs in your browser // nothing is uploaded

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How it works

  1. 01

    Drop or select your FBX file exported from Maya, 3ds Max, or Blender.

  2. 02

    Click Convert - three.js parses the scene graph, skeleton, and animation clips.

  3. 03

    Review the result, then download the packaged GLB file.

Details

Category
3D models
Formats
GLBFBX
Runs
In your browser
Files uploaded
No
Cost per run
Free
Sign-in
Not required
Works offline
Yes, once loaded

Last updated 2026-08-03

Common questions

Does animation carry over?

Yes - FBX skeletal animations are exported into the GLB when present.

Are materials and textures preserved?

Standard PBR-compatible materials and embedded textures carry over. Proprietary Autodesk shader graphs may be simplified to a default material.

Is my FBX file uploaded to a server?

No. Parsing and re-export both run locally in your browser using three.js - the file never leaves your device.

Why would I choose GLB over glTF for the output?

GLB packages geometry, textures, and animation into one binary file, which is easier to host and load than separate glTF JSON plus companion assets.

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